SDL_GetGamepadBindings :: (
gamepad: *SDL_Gamepad,
count: *s32
) -> **SDL_GamepadBinding #foreign
Parameters
- gamepad: *SDL_Gamepad
- count: *s32
Returns
SDL_GetGamepadBindings :: (
gamepad: *SDL_Gamepad,
count: *s32
) -> **SDL_GamepadBinding #foreign
Parameters
- gamepad: *SDL_Gamepad
- count: *s32
Returns
SDL_GetGamepadBindings :: (
gamepad: *SDL_Gamepad,
count: *s32
) -> **SDL_GamepadBinding #foreign
Parameters
- gamepad: *SDL_Gamepad
- count: *s32
Returns
SDL_GetGamepadBindings :: (
gamepad: *SDL_Gamepad,
count: *s32
) -> **SDL_GamepadBinding #foreign
Parameters
- gamepad: *SDL_Gamepad
- count: *s32
Returns
SDL_GetGamepadBindings :: (
gamepad: *SDL_Gamepad,
count: *s32
) -> **SDL_GamepadBinding #foreign
Parameters
- gamepad: *SDL_Gamepad
- count: *s32
Returns
SDL_GetGamepadBindings :: (
gamepad: *SDL_Gamepad,
count: *s32
) -> **SDL_GamepadBinding #foreign
Parameters
- gamepad: *SDL_Gamepad
- count: *s32