SDL_GetGamepadButton :: (
gamepad: *SDL_Gamepad,
button: SDL_GamepadButton
) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- button: SDL_GamepadButton
Returns
- bool
SDL_GetGamepadButton :: (
gamepad: *SDL_Gamepad,
button: SDL_GamepadButton
) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- button: SDL_GamepadButton
Returns
- bool
SDL_GetGamepadButton :: (
gamepad: *SDL_Gamepad,
button: SDL_GamepadButton
) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- button: SDL_GamepadButton
Returns
- bool
SDL_GetGamepadButton :: (
gamepad: *SDL_Gamepad,
button: SDL_GamepadButton
) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- button: SDL_GamepadButton
Returns
- bool
SDL_GetGamepadButton :: (
gamepad: *SDL_Gamepad,
button: SDL_GamepadButton
) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- button: SDL_GamepadButton
Returns
- bool
SDL_GetGamepadButton :: (
gamepad: *SDL_Gamepad,
button: SDL_GamepadButton
) -> bool #foreign
Parameters
- gamepad: *SDL_Gamepad
- button: SDL_GamepadButton
Returns
- bool