SDL_SetTextureBlendMode :: (
texture: *SDL_Texture,
blendMode: SDL_BlendMode
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- blendMode: SDL_BlendMode
Returns
- bool
SDL_SetTextureBlendMode :: (
texture: *SDL_Texture,
blendMode: SDL_BlendMode
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- blendMode: SDL_BlendMode
Returns
- bool
SDL_SetTextureBlendMode :: (
texture: *SDL_Texture,
blendMode: SDL_BlendMode
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- blendMode: SDL_BlendMode
Returns
- bool
SDL_SetTextureBlendMode :: (
texture: *SDL_Texture,
blendMode: SDL_BlendMode
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- blendMode: SDL_BlendMode
Returns
- bool
SDL_SetTextureBlendMode :: (
texture: *SDL_Texture,
blendMode: SDL_BlendMode
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- blendMode: SDL_BlendMode
Returns
- bool
SDL_SetTextureBlendMode :: (
texture: *SDL_Texture,
blendMode: SDL_BlendMode
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- blendMode: SDL_BlendMode
Returns
- bool