SDL_SetRenderDrawColor :: (
renderer: *SDL_Renderer,
r: Uint8,
g: Uint8,
b: Uint8,
a: Uint8
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- r: Uint8
- g: Uint8
- b: Uint8
- a: Uint8
Returns
- bool
SDL_SetRenderDrawColor :: (
renderer: *SDL_Renderer,
r: Uint8,
g: Uint8,
b: Uint8,
a: Uint8
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- r: Uint8
- g: Uint8
- b: Uint8
- a: Uint8
Returns
- bool
SDL_SetRenderDrawColor :: (
renderer: *SDL_Renderer,
r: Uint8,
g: Uint8,
b: Uint8,
a: Uint8
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- r: Uint8
- g: Uint8
- b: Uint8
- a: Uint8
Returns
- bool
SDL_SetRenderDrawColor :: (
renderer: *SDL_Renderer,
r: Uint8,
g: Uint8,
b: Uint8,
a: Uint8
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- r: Uint8
- g: Uint8
- b: Uint8
- a: Uint8
Returns
- bool
SDL_SetRenderDrawColor :: (
renderer: *SDL_Renderer,
r: Uint8,
g: Uint8,
b: Uint8,
a: Uint8
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- r: Uint8
- g: Uint8
- b: Uint8
- a: Uint8
Returns
- bool
SDL_SetRenderDrawColor :: (
renderer: *SDL_Renderer,
r: Uint8,
g: Uint8,
b: Uint8,
a: Uint8
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- r: Uint8
- g: Uint8
- b: Uint8
- a: Uint8
Returns
- bool