SDL_SetTextureColorMod :: (
texture: *SDL_Texture,
r: Uint8,
g: Uint8,
b: Uint8
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- r: Uint8
- g: Uint8
- b: Uint8
Returns
- bool
SDL_SetTextureColorMod :: (
texture: *SDL_Texture,
r: Uint8,
g: Uint8,
b: Uint8
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- r: Uint8
- g: Uint8
- b: Uint8
Returns
- bool
SDL_SetTextureColorMod :: (
texture: *SDL_Texture,
r: Uint8,
g: Uint8,
b: Uint8
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- r: Uint8
- g: Uint8
- b: Uint8
Returns
- bool
SDL_SetTextureColorMod :: (
texture: *SDL_Texture,
r: Uint8,
g: Uint8,
b: Uint8
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- r: Uint8
- g: Uint8
- b: Uint8
Returns
- bool
SDL_SetTextureColorMod :: (
texture: *SDL_Texture,
r: Uint8,
g: Uint8,
b: Uint8
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- r: Uint8
- g: Uint8
- b: Uint8
Returns
- bool
SDL_SetTextureColorMod :: (
texture: *SDL_Texture,
r: Uint8,
g: Uint8,
b: Uint8
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- r: Uint8
- g: Uint8
- b: Uint8
Returns
- bool