SDL_SetRenderTarget :: (renderer: *SDL_Renderer, texture: *SDL_Texture) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
Returns
- bool
SDL_SetRenderTarget :: (renderer: *SDL_Renderer, texture: *SDL_Texture) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
Returns
- bool
SDL_SetRenderTarget :: (renderer: *SDL_Renderer, texture: *SDL_Texture) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
Returns
- bool
SDL_SetRenderTarget :: (renderer: *SDL_Renderer, texture: *SDL_Texture) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
Returns
- bool
SDL_SetRenderTarget :: (renderer: *SDL_Renderer, texture: *SDL_Texture) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
Returns
- bool
SDL_SetRenderTarget :: (renderer: *SDL_Renderer, texture: *SDL_Texture) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
Returns
- bool