ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint :: (
this: *ID3D12GraphicsCommandList,
ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE,
ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE,
pResource: *ID3D12Resource,
Values: *[4] u32,
NumRects: u32,
pRects: *D3D12_RECT
)
Parameters
- this: *ID3D12GraphicsCommandList
- ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE
- ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE
- pResource: *ID3D12Resource
- Values: *[4] u32
- NumRects: u32
- pRects: *D3D12_RECT