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d3d12 module
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Procedures
ID3D12GraphicsCommandList4_BeginRenderPass
ID3D12GraphicsCommandList4_BuildRaytracingAccelerationStructure
ID3D12GraphicsCommandList4_CopyRaytracingAccelerationStructure
ID3D12GraphicsCommandList4_DispatchRays
ID3D12GraphicsCommandList4_EmitRaytracingAccelerationStructurePostbuildInfo
ID3D12GraphicsCommandList4_EndRenderPass
ID3D12GraphicsCommandList4_ExecuteMetaCommand
ID3D12GraphicsCommandList4_InitializeMetaCommand
ID3D12GraphicsCommandList4_SetPipelineState1
ID3D12GraphicsCommandList5_RSSetShadingRate
ID3D12GraphicsCommandList5_RSSetShadingRateImage
ID3D12GraphicsCommandList6_DispatchMesh
ID3D12GraphicsCommandList7_Barrier
ID3D12GraphicsCommandList_BeginEvent
ID3D12GraphicsCommandList_BeginQuery
ID3D12GraphicsCommandList_ClearDepthStencilView
ID3D12GraphicsCommandList_ClearRenderTargetView
ID3D12GraphicsCommandList_ClearState
ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat
ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint
ID3D12GraphicsCommandList_Close
ID3D12GraphicsCommandList_CopyBufferRegion
ID3D12GraphicsCommandList_CopyResource
ID3D12GraphicsCommandList_CopyTextureRegion
ID3D12GraphicsCommandList_CopyTiles
ID3D12GraphicsCommandList_DiscardResource
ID3D12GraphicsCommandList_Dispatch
ID3D12GraphicsCommandList_DrawIndexedInstanced
ID3D12GraphicsCommandList_DrawInstanced
ID3D12GraphicsCommandList_EndEvent
ID3D12GraphicsCommandList_EndQuery
ID3D12GraphicsCommandList_ExecuteBundle
ID3D12GraphicsCommandList_ExecuteIndirect
ID3D12GraphicsCommandList_IASetIndexBuffer
ID3D12GraphicsCommandList_IASetPrimitiveTopology
ID3D12GraphicsCommandList_IASetVertexBuffers
ID3D12GraphicsCommandList_OMSetBlendFactor
ID3D12GraphicsCommandList_OMSetRenderTargets
ID3D12GraphicsCommandList_OMSetStencilRef
ID3D12GraphicsCommandList_Reset
On this page
See also
std
/
d3d12
/
ID3D12GraphicsCommandList_Close
ID3D12GraphicsCommandList_Close
procedure
since 0.31.0
Source
ID3D12GraphicsCommandList_Close
:: (this: *
ID3D12GraphicsCommandList
) -> HRESULT
Parameters
this
:
*
ID3D12GraphicsCommandList
Returns
HRESULT
See also
ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat
ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint
ID3D12GraphicsCommandList_CopyBufferRegion
ID3D12GraphicsCommandList_CopyResource