SDL_AcquireGPUSwapchainTexture :: (
command_buffer: *SDL_GPUCommandBuffer,
window: *SDL_Window,
swapchain_texture: **SDL_GPUTexture,
swapchain_texture_width: *Uint32,
swapchain_texture_height: *Uint32
) -> bool #foreign
Parameters
- command_buffer: *SDL_GPUCommandBuffer
- window: *SDL_Window
- swapchain_texture: **SDL_GPUTexture
- swapchain_texture_width: *Uint32
- swapchain_texture_height: *Uint32
Returns
- bool
SDL_AcquireGPUSwapchainTexture :: (
command_buffer: *SDL_GPUCommandBuffer,
window: *SDL_Window,
swapchain_texture: **SDL_GPUTexture,
swapchain_texture_width: *Uint32,
swapchain_texture_height: *Uint32
) -> bool #foreign
Parameters
- command_buffer: *SDL_GPUCommandBuffer
- window: *SDL_Window
- swapchain_texture: **SDL_GPUTexture
- swapchain_texture_width: *Uint32
- swapchain_texture_height: *Uint32
Returns
- bool
SDL_AcquireGPUSwapchainTexture :: (
command_buffer: *SDL_GPUCommandBuffer,
window: *SDL_Window,
swapchain_texture: **SDL_GPUTexture,
swapchain_texture_width: *Uint32,
swapchain_texture_height: *Uint32
) -> bool #foreign
Parameters
- command_buffer: *SDL_GPUCommandBuffer
- window: *SDL_Window
- swapchain_texture: **SDL_GPUTexture
- swapchain_texture_width: *Uint32
- swapchain_texture_height: *Uint32
Returns
- bool
SDL_AcquireGPUSwapchainTexture :: (
command_buffer: *SDL_GPUCommandBuffer,
window: *SDL_Window,
swapchain_texture: **SDL_GPUTexture,
swapchain_texture_width: *Uint32,
swapchain_texture_height: *Uint32
) -> bool #foreign
Parameters
- command_buffer: *SDL_GPUCommandBuffer
- window: *SDL_Window
- swapchain_texture: **SDL_GPUTexture
- swapchain_texture_width: *Uint32
- swapchain_texture_height: *Uint32
Returns
- bool
SDL_AcquireGPUSwapchainTexture :: (
command_buffer: *SDL_GPUCommandBuffer,
window: *SDL_Window,
swapchain_texture: **SDL_GPUTexture,
swapchain_texture_width: *Uint32,
swapchain_texture_height: *Uint32
) -> bool #foreign
Parameters
- command_buffer: *SDL_GPUCommandBuffer
- window: *SDL_Window
- swapchain_texture: **SDL_GPUTexture
- swapchain_texture_width: *Uint32
- swapchain_texture_height: *Uint32
Returns
- bool
SDL_AcquireGPUSwapchainTexture :: (
command_buffer: *SDL_GPUCommandBuffer,
window: *SDL_Window,
swapchain_texture: **SDL_GPUTexture,
swapchain_texture_width: *Uint32,
swapchain_texture_height: *Uint32
) -> bool #foreign
Parameters
- command_buffer: *SDL_GPUCommandBuffer
- window: *SDL_Window
- swapchain_texture: **SDL_GPUTexture
- swapchain_texture_width: *Uint32
- swapchain_texture_height: *Uint32
Returns
- bool