SDL_BindGPUGraphicsPipeline :: (
render_pass: *SDL_GPURenderPass,
graphics_pipeline: *SDL_GPUGraphicsPipeline
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- graphics_pipeline: *SDL_GPUGraphicsPipeline
Returns
- void
SDL_BindGPUGraphicsPipeline :: (
render_pass: *SDL_GPURenderPass,
graphics_pipeline: *SDL_GPUGraphicsPipeline
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- graphics_pipeline: *SDL_GPUGraphicsPipeline
Returns
- void
SDL_BindGPUGraphicsPipeline :: (
render_pass: *SDL_GPURenderPass,
graphics_pipeline: *SDL_GPUGraphicsPipeline
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- graphics_pipeline: *SDL_GPUGraphicsPipeline
Returns
- void
SDL_BindGPUGraphicsPipeline :: (
render_pass: *SDL_GPURenderPass,
graphics_pipeline: *SDL_GPUGraphicsPipeline
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- graphics_pipeline: *SDL_GPUGraphicsPipeline
Returns
- void
SDL_BindGPUGraphicsPipeline :: (
render_pass: *SDL_GPURenderPass,
graphics_pipeline: *SDL_GPUGraphicsPipeline
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- graphics_pipeline: *SDL_GPUGraphicsPipeline
Returns
- void
SDL_BindGPUGraphicsPipeline :: (
render_pass: *SDL_GPURenderPass,
graphics_pipeline: *SDL_GPUGraphicsPipeline
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- graphics_pipeline: *SDL_GPUGraphicsPipeline
Returns
- void