SDL3 module

SDL_BindGPUGraphicsPipeline

procedureforeignextension6 overloadsSource
SDL_BindGPUGraphicsPipeline :: (
    render_pass: *SDL_GPURenderPass,
    graphics_pipeline: *SDL_GPUGraphicsPipeline
) -> void #foreign

Parameters

render_pass: *SDL_GPURenderPass
graphics_pipeline: *SDL_GPUGraphicsPipeline

Returns

void
SDL_BindGPUGraphicsPipeline :: (
    render_pass: *SDL_GPURenderPass,
    graphics_pipeline: *SDL_GPUGraphicsPipeline
) -> void #foreign

Parameters

render_pass: *SDL_GPURenderPass
graphics_pipeline: *SDL_GPUGraphicsPipeline

Returns

void
SDL_BindGPUGraphicsPipeline :: (
    render_pass: *SDL_GPURenderPass,
    graphics_pipeline: *SDL_GPUGraphicsPipeline
) -> void #foreign

Parameters

render_pass: *SDL_GPURenderPass
graphics_pipeline: *SDL_GPUGraphicsPipeline

Returns

void
SDL_BindGPUGraphicsPipeline :: (
    render_pass: *SDL_GPURenderPass,
    graphics_pipeline: *SDL_GPUGraphicsPipeline
) -> void #foreign

Parameters

render_pass: *SDL_GPURenderPass
graphics_pipeline: *SDL_GPUGraphicsPipeline

Returns

void
SDL_BindGPUGraphicsPipeline :: (
    render_pass: *SDL_GPURenderPass,
    graphics_pipeline: *SDL_GPUGraphicsPipeline
) -> void #foreign

Parameters

render_pass: *SDL_GPURenderPass
graphics_pipeline: *SDL_GPUGraphicsPipeline

Returns

void
SDL_BindGPUGraphicsPipeline :: (
    render_pass: *SDL_GPURenderPass,
    graphics_pipeline: *SDL_GPUGraphicsPipeline
) -> void #foreign

Parameters

render_pass: *SDL_GPURenderPass
graphics_pipeline: *SDL_GPUGraphicsPipeline

Returns

void

See also