SDL_BindGPUComputeSamplers :: (
compute_pass: *SDL_GPUComputePass,
first_slot: Uint32,
texture_sampler_bindings: *SDL_GPUTextureSamplerBinding,
num_bindings: Uint32
) -> void #foreign
Parameters
- compute_pass: *SDL_GPUComputePass
- first_slot: Uint32
- texture_sampler_bindings: *SDL_GPUTextureSamplerBinding
- num_bindings: Uint32
Returns
- void
SDL_BindGPUComputeSamplers :: (
compute_pass: *SDL_GPUComputePass,
first_slot: Uint32,
texture_sampler_bindings: *SDL_GPUTextureSamplerBinding,
num_bindings: Uint32
) -> void #foreign
Parameters
- compute_pass: *SDL_GPUComputePass
- first_slot: Uint32
- texture_sampler_bindings: *SDL_GPUTextureSamplerBinding
- num_bindings: Uint32
Returns
- void
SDL_BindGPUComputeSamplers :: (
compute_pass: *SDL_GPUComputePass,
first_slot: Uint32,
texture_sampler_bindings: *SDL_GPUTextureSamplerBinding,
num_bindings: Uint32
) -> void #foreign
Parameters
- compute_pass: *SDL_GPUComputePass
- first_slot: Uint32
- texture_sampler_bindings: *SDL_GPUTextureSamplerBinding
- num_bindings: Uint32
Returns
- void
SDL_BindGPUComputeSamplers :: (
compute_pass: *SDL_GPUComputePass,
first_slot: Uint32,
texture_sampler_bindings: *SDL_GPUTextureSamplerBinding,
num_bindings: Uint32
) -> void #foreign
Parameters
- compute_pass: *SDL_GPUComputePass
- first_slot: Uint32
- texture_sampler_bindings: *SDL_GPUTextureSamplerBinding
- num_bindings: Uint32
Returns
- void
SDL_BindGPUComputeSamplers :: (
compute_pass: *SDL_GPUComputePass,
first_slot: Uint32,
texture_sampler_bindings: *SDL_GPUTextureSamplerBinding,
num_bindings: Uint32
) -> void #foreign
Parameters
- compute_pass: *SDL_GPUComputePass
- first_slot: Uint32
- texture_sampler_bindings: *SDL_GPUTextureSamplerBinding
- num_bindings: Uint32
Returns
- void
SDL_BindGPUComputeSamplers :: (
compute_pass: *SDL_GPUComputePass,
first_slot: Uint32,
texture_sampler_bindings: *SDL_GPUTextureSamplerBinding,
num_bindings: Uint32
) -> void #foreign
Parameters
- compute_pass: *SDL_GPUComputePass
- first_slot: Uint32
- texture_sampler_bindings: *SDL_GPUTextureSamplerBinding
- num_bindings: Uint32
Returns
- void