SDL3 module

SDL_BindGPUComputeSamplers

procedureforeignextension6 overloadsSource
SDL_BindGPUComputeSamplers :: (
    compute_pass: *SDL_GPUComputePass,
    first_slot: Uint32,
    texture_sampler_bindings: *SDL_GPUTextureSamplerBinding,
    num_bindings: Uint32
) -> void #foreign

Parameters

compute_pass: *SDL_GPUComputePass
first_slot: Uint32
texture_sampler_bindings: *SDL_GPUTextureSamplerBinding
num_bindings: Uint32

Returns

void
SDL_BindGPUComputeSamplers :: (
    compute_pass: *SDL_GPUComputePass,
    first_slot: Uint32,
    texture_sampler_bindings: *SDL_GPUTextureSamplerBinding,
    num_bindings: Uint32
) -> void #foreign

Parameters

compute_pass: *SDL_GPUComputePass
first_slot: Uint32
texture_sampler_bindings: *SDL_GPUTextureSamplerBinding
num_bindings: Uint32

Returns

void
SDL_BindGPUComputeSamplers :: (
    compute_pass: *SDL_GPUComputePass,
    first_slot: Uint32,
    texture_sampler_bindings: *SDL_GPUTextureSamplerBinding,
    num_bindings: Uint32
) -> void #foreign

Parameters

compute_pass: *SDL_GPUComputePass
first_slot: Uint32
texture_sampler_bindings: *SDL_GPUTextureSamplerBinding
num_bindings: Uint32

Returns

void
SDL_BindGPUComputeSamplers :: (
    compute_pass: *SDL_GPUComputePass,
    first_slot: Uint32,
    texture_sampler_bindings: *SDL_GPUTextureSamplerBinding,
    num_bindings: Uint32
) -> void #foreign

Parameters

compute_pass: *SDL_GPUComputePass
first_slot: Uint32
texture_sampler_bindings: *SDL_GPUTextureSamplerBinding
num_bindings: Uint32

Returns

void
SDL_BindGPUComputeSamplers :: (
    compute_pass: *SDL_GPUComputePass,
    first_slot: Uint32,
    texture_sampler_bindings: *SDL_GPUTextureSamplerBinding,
    num_bindings: Uint32
) -> void #foreign

Parameters

compute_pass: *SDL_GPUComputePass
first_slot: Uint32
texture_sampler_bindings: *SDL_GPUTextureSamplerBinding
num_bindings: Uint32

Returns

void
SDL_BindGPUComputeSamplers :: (
    compute_pass: *SDL_GPUComputePass,
    first_slot: Uint32,
    texture_sampler_bindings: *SDL_GPUTextureSamplerBinding,
    num_bindings: Uint32
) -> void #foreign

Parameters

compute_pass: *SDL_GPUComputePass
first_slot: Uint32
texture_sampler_bindings: *SDL_GPUTextureSamplerBinding
num_bindings: Uint32

Returns

void

See also