SDL3 module

SDL_BindGPUComputeStorageTextures

procedureforeignextension6 overloadsSource
SDL_BindGPUComputeStorageTextures :: (
    compute_pass: *SDL_GPUComputePass,
    first_slot: Uint32,
    storage_textures: **SDL_GPUTexture,
    num_bindings: Uint32
) -> void #foreign

Parameters

compute_pass: *SDL_GPUComputePass
first_slot: Uint32
storage_textures: **SDL_GPUTexture
num_bindings: Uint32

Returns

void
SDL_BindGPUComputeStorageTextures :: (
    compute_pass: *SDL_GPUComputePass,
    first_slot: Uint32,
    storage_textures: **SDL_GPUTexture,
    num_bindings: Uint32
) -> void #foreign

Parameters

compute_pass: *SDL_GPUComputePass
first_slot: Uint32
storage_textures: **SDL_GPUTexture
num_bindings: Uint32

Returns

void
SDL_BindGPUComputeStorageTextures :: (
    compute_pass: *SDL_GPUComputePass,
    first_slot: Uint32,
    storage_textures: **SDL_GPUTexture,
    num_bindings: Uint32
) -> void #foreign

Parameters

compute_pass: *SDL_GPUComputePass
first_slot: Uint32
storage_textures: **SDL_GPUTexture
num_bindings: Uint32

Returns

void
SDL_BindGPUComputeStorageTextures :: (
    compute_pass: *SDL_GPUComputePass,
    first_slot: Uint32,
    storage_textures: **SDL_GPUTexture,
    num_bindings: Uint32
) -> void #foreign

Parameters

compute_pass: *SDL_GPUComputePass
first_slot: Uint32
storage_textures: **SDL_GPUTexture
num_bindings: Uint32

Returns

void
SDL_BindGPUComputeStorageTextures :: (
    compute_pass: *SDL_GPUComputePass,
    first_slot: Uint32,
    storage_textures: **SDL_GPUTexture,
    num_bindings: Uint32
) -> void #foreign

Parameters

compute_pass: *SDL_GPUComputePass
first_slot: Uint32
storage_textures: **SDL_GPUTexture
num_bindings: Uint32

Returns

void
SDL_BindGPUComputeStorageTextures :: (
    compute_pass: *SDL_GPUComputePass,
    first_slot: Uint32,
    storage_textures: **SDL_GPUTexture,
    num_bindings: Uint32
) -> void #foreign

Parameters

compute_pass: *SDL_GPUComputePass
first_slot: Uint32
storage_textures: **SDL_GPUTexture
num_bindings: Uint32

Returns

void

See also