SDL3 module

SDL_BindGPUVertexBuffers

procedureforeignextension6 overloadsSource
SDL_BindGPUVertexBuffers :: (
    render_pass: *SDL_GPURenderPass,
    first_slot: Uint32,
    bindings: *SDL_GPUBufferBinding,
    num_bindings: Uint32
) -> void #foreign

Parameters

render_pass: *SDL_GPURenderPass
first_slot: Uint32
num_bindings: Uint32

Returns

void
SDL_BindGPUVertexBuffers :: (
    render_pass: *SDL_GPURenderPass,
    first_slot: Uint32,
    bindings: *SDL_GPUBufferBinding,
    num_bindings: Uint32
) -> void #foreign

Parameters

render_pass: *SDL_GPURenderPass
first_slot: Uint32
num_bindings: Uint32

Returns

void
SDL_BindGPUVertexBuffers :: (
    render_pass: *SDL_GPURenderPass,
    first_slot: Uint32,
    bindings: *SDL_GPUBufferBinding,
    num_bindings: Uint32
) -> void #foreign

Parameters

render_pass: *SDL_GPURenderPass
first_slot: Uint32
num_bindings: Uint32

Returns

void
SDL_BindGPUVertexBuffers :: (
    render_pass: *SDL_GPURenderPass,
    first_slot: Uint32,
    bindings: *SDL_GPUBufferBinding,
    num_bindings: Uint32
) -> void #foreign

Parameters

render_pass: *SDL_GPURenderPass
first_slot: Uint32
num_bindings: Uint32

Returns

void
SDL_BindGPUVertexBuffers :: (
    render_pass: *SDL_GPURenderPass,
    first_slot: Uint32,
    bindings: *SDL_GPUBufferBinding,
    num_bindings: Uint32
) -> void #foreign

Parameters

render_pass: *SDL_GPURenderPass
first_slot: Uint32
num_bindings: Uint32

Returns

void
SDL_BindGPUVertexBuffers :: (
    render_pass: *SDL_GPURenderPass,
    first_slot: Uint32,
    bindings: *SDL_GPUBufferBinding,
    num_bindings: Uint32
) -> void #foreign

Parameters

render_pass: *SDL_GPURenderPass
first_slot: Uint32
num_bindings: Uint32

Returns

void

See also