SDL_BindGPUVertexBuffers :: (
render_pass: *SDL_GPURenderPass,
first_slot: Uint32,
bindings: *SDL_GPUBufferBinding,
num_bindings: Uint32
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- first_slot: Uint32
- bindings: *SDL_GPUBufferBinding
- num_bindings: Uint32
Returns
- void
SDL_BindGPUVertexBuffers :: (
render_pass: *SDL_GPURenderPass,
first_slot: Uint32,
bindings: *SDL_GPUBufferBinding,
num_bindings: Uint32
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- first_slot: Uint32
- bindings: *SDL_GPUBufferBinding
- num_bindings: Uint32
Returns
- void
SDL_BindGPUVertexBuffers :: (
render_pass: *SDL_GPURenderPass,
first_slot: Uint32,
bindings: *SDL_GPUBufferBinding,
num_bindings: Uint32
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- first_slot: Uint32
- bindings: *SDL_GPUBufferBinding
- num_bindings: Uint32
Returns
- void
SDL_BindGPUVertexBuffers :: (
render_pass: *SDL_GPURenderPass,
first_slot: Uint32,
bindings: *SDL_GPUBufferBinding,
num_bindings: Uint32
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- first_slot: Uint32
- bindings: *SDL_GPUBufferBinding
- num_bindings: Uint32
Returns
- void
SDL_BindGPUVertexBuffers :: (
render_pass: *SDL_GPURenderPass,
first_slot: Uint32,
bindings: *SDL_GPUBufferBinding,
num_bindings: Uint32
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- first_slot: Uint32
- bindings: *SDL_GPUBufferBinding
- num_bindings: Uint32
Returns
- void
SDL_BindGPUVertexBuffers :: (
render_pass: *SDL_GPURenderPass,
first_slot: Uint32,
bindings: *SDL_GPUBufferBinding,
num_bindings: Uint32
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- first_slot: Uint32
- bindings: *SDL_GPUBufferBinding
- num_bindings: Uint32
Returns
- void