Fields
- texture: *SDL_GPUTexture
- mip_level: Uint32
- layer_or_depth_plane: Uint32
- clear_color: SDL_FColor
- load_op: SDL_GPULoadOp
- store_op: SDL_GPUStoreOp
- resolve_texture: *SDL_GPUTexture
- resolve_mip_level: Uint32
- resolve_layer: Uint32
- cycle: bool
- cycle_resolve_texture: bool
- padding1: Uint8
- padding2: Uint8