ID3D12GraphicsCommandList_ExecuteIndirect :: (
this: *ID3D12GraphicsCommandList,
pCommandSignature: *ID3D12CommandSignature,
MaxCommandCount: u32,
pArgumentBuffer: *ID3D12Resource,
ArgumentBufferOffset: u64,
pCountBuffer: *ID3D12Resource,
CountBufferOffset: u64
)
Parameters
- this: *ID3D12GraphicsCommandList
- pCommandSignature: *ID3D12CommandSignature
- MaxCommandCount: u32
- pArgumentBuffer: *ID3D12Resource
- ArgumentBufferOffset: u64
- pCountBuffer: *ID3D12Resource
- CountBufferOffset: u64