ID3D12GraphicsCommandList_OMSetRenderTargets :: (
this: *ID3D12GraphicsCommandList,
NumRenderTargetDescriptors: u32,
pRenderTargetDescriptors: *D3D12_CPU_DESCRIPTOR_HANDLE,
RTsSingleHandleToDescriptorRange: BOOL,
pDepthStencilDescriptor: *D3D12_CPU_DESCRIPTOR_HANDLE
)
Parameters
- this: *ID3D12GraphicsCommandList
- NumRenderTargetDescriptors: u32
- pRenderTargetDescriptors: *D3D12_CPU_DESCRIPTOR_HANDLE
- RTsSingleHandleToDescriptorRange: BOOL
- pDepthStencilDescriptor: *D3D12_CPU_DESCRIPTOR_HANDLE