SDL_SetGPUScissor :: (
render_pass: *SDL_GPURenderPass,
scissor: *SDL_Rect
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- scissor: *SDL_Rect
Returns
- void
SDL_SetGPUScissor :: (
render_pass: *SDL_GPURenderPass,
scissor: *SDL_Rect
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- scissor: *SDL_Rect
Returns
- void
SDL_SetGPUScissor :: (
render_pass: *SDL_GPURenderPass,
scissor: *SDL_Rect
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- scissor: *SDL_Rect
Returns
- void
SDL_SetGPUScissor :: (
render_pass: *SDL_GPURenderPass,
scissor: *SDL_Rect
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- scissor: *SDL_Rect
Returns
- void
SDL_SetGPUScissor :: (
render_pass: *SDL_GPURenderPass,
scissor: *SDL_Rect
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- scissor: *SDL_Rect
Returns
- void
SDL_SetGPUScissor :: (
render_pass: *SDL_GPURenderPass,
scissor: *SDL_Rect
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- scissor: *SDL_Rect
Returns
- void