SDL_SetGPUViewport :: (
render_pass: *SDL_GPURenderPass,
viewport: *SDL_GPUViewport
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- viewport: *SDL_GPUViewport
Returns
- void
SDL_SetGPUViewport :: (
render_pass: *SDL_GPURenderPass,
viewport: *SDL_GPUViewport
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- viewport: *SDL_GPUViewport
Returns
- void
SDL_SetGPUViewport :: (
render_pass: *SDL_GPURenderPass,
viewport: *SDL_GPUViewport
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- viewport: *SDL_GPUViewport
Returns
- void
SDL_SetGPUViewport :: (
render_pass: *SDL_GPURenderPass,
viewport: *SDL_GPUViewport
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- viewport: *SDL_GPUViewport
Returns
- void
SDL_SetGPUViewport :: (
render_pass: *SDL_GPURenderPass,
viewport: *SDL_GPUViewport
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- viewport: *SDL_GPUViewport
Returns
- void
SDL_SetGPUViewport :: (
render_pass: *SDL_GPURenderPass,
viewport: *SDL_GPUViewport
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- viewport: *SDL_GPUViewport
Returns
- void