SDL_SetGPUBlendConstants :: (
render_pass: *SDL_GPURenderPass,
blend_constants: SDL_FColor
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- blend_constants: SDL_FColor
Returns
- void
SDL_SetGPUBlendConstants :: (
render_pass: *SDL_GPURenderPass,
blend_constants: SDL_FColor
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- blend_constants: SDL_FColor
Returns
- void
SDL_SetGPUBlendConstants :: (
render_pass: *SDL_GPURenderPass,
blend_constants: SDL_FColor
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- blend_constants: SDL_FColor
Returns
- void
SDL_SetGPUBlendConstants :: (
render_pass: *SDL_GPURenderPass,
blend_constants: SDL_FColor
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- blend_constants: SDL_FColor
Returns
- void
SDL_SetGPUBlendConstants :: (
render_pass: *SDL_GPURenderPass,
blend_constants: SDL_FColor
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- blend_constants: SDL_FColor
Returns
- void
SDL_SetGPUBlendConstants :: (
render_pass: *SDL_GPURenderPass,
blend_constants: SDL_FColor
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- blend_constants: SDL_FColor
Returns
- void