SDL_DrawGPUPrimitives :: (
render_pass: *SDL_GPURenderPass,
num_vertices: Uint32,
num_instances: Uint32,
first_vertex: Uint32,
first_instance: Uint32
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- num_vertices: Uint32
- num_instances: Uint32
- first_vertex: Uint32
- first_instance: Uint32
Returns
- void
SDL_DrawGPUPrimitives :: (
render_pass: *SDL_GPURenderPass,
num_vertices: Uint32,
num_instances: Uint32,
first_vertex: Uint32,
first_instance: Uint32
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- num_vertices: Uint32
- num_instances: Uint32
- first_vertex: Uint32
- first_instance: Uint32
Returns
- void
SDL_DrawGPUPrimitives :: (
render_pass: *SDL_GPURenderPass,
num_vertices: Uint32,
num_instances: Uint32,
first_vertex: Uint32,
first_instance: Uint32
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- num_vertices: Uint32
- num_instances: Uint32
- first_vertex: Uint32
- first_instance: Uint32
Returns
- void
SDL_DrawGPUPrimitives :: (
render_pass: *SDL_GPURenderPass,
num_vertices: Uint32,
num_instances: Uint32,
first_vertex: Uint32,
first_instance: Uint32
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- num_vertices: Uint32
- num_instances: Uint32
- first_vertex: Uint32
- first_instance: Uint32
Returns
- void
SDL_DrawGPUPrimitives :: (
render_pass: *SDL_GPURenderPass,
num_vertices: Uint32,
num_instances: Uint32,
first_vertex: Uint32,
first_instance: Uint32
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- num_vertices: Uint32
- num_instances: Uint32
- first_vertex: Uint32
- first_instance: Uint32
Returns
- void
SDL_DrawGPUPrimitives :: (
render_pass: *SDL_GPURenderPass,
num_vertices: Uint32,
num_instances: Uint32,
first_vertex: Uint32,
first_instance: Uint32
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- num_vertices: Uint32
- num_instances: Uint32
- first_vertex: Uint32
- first_instance: Uint32
Returns
- void