SDL_DispatchGPUComputeIndirect :: (
compute_pass: *SDL_GPUComputePass,
buffer: *SDL_GPUBuffer,
offset: Uint32
) -> void #foreign
Parameters
- compute_pass: *SDL_GPUComputePass
- buffer: *SDL_GPUBuffer
- offset: Uint32
Returns
- void
SDL_DispatchGPUComputeIndirect :: (
compute_pass: *SDL_GPUComputePass,
buffer: *SDL_GPUBuffer,
offset: Uint32
) -> void #foreign
Parameters
- compute_pass: *SDL_GPUComputePass
- buffer: *SDL_GPUBuffer
- offset: Uint32
Returns
- void
SDL_DispatchGPUComputeIndirect :: (
compute_pass: *SDL_GPUComputePass,
buffer: *SDL_GPUBuffer,
offset: Uint32
) -> void #foreign
Parameters
- compute_pass: *SDL_GPUComputePass
- buffer: *SDL_GPUBuffer
- offset: Uint32
Returns
- void
SDL_DispatchGPUComputeIndirect :: (
compute_pass: *SDL_GPUComputePass,
buffer: *SDL_GPUBuffer,
offset: Uint32
) -> void #foreign
Parameters
- compute_pass: *SDL_GPUComputePass
- buffer: *SDL_GPUBuffer
- offset: Uint32
Returns
- void
SDL_DispatchGPUComputeIndirect :: (
compute_pass: *SDL_GPUComputePass,
buffer: *SDL_GPUBuffer,
offset: Uint32
) -> void #foreign
Parameters
- compute_pass: *SDL_GPUComputePass
- buffer: *SDL_GPUBuffer
- offset: Uint32
Returns
- void
SDL_DispatchGPUComputeIndirect :: (
compute_pass: *SDL_GPUComputePass,
buffer: *SDL_GPUBuffer,
offset: Uint32
) -> void #foreign
Parameters
- compute_pass: *SDL_GPUComputePass
- buffer: *SDL_GPUBuffer
- offset: Uint32
Returns
- void