SDL3 module

SDL_DispatchGPUComputeIndirect

procedureforeignextension6 overloadsSource
SDL_DispatchGPUComputeIndirect :: (
    compute_pass: *SDL_GPUComputePass,
    buffer: *SDL_GPUBuffer,
    offset: Uint32
) -> void #foreign

Parameters

compute_pass: *SDL_GPUComputePass
buffer: *SDL_GPUBuffer
offset: Uint32

Returns

void
SDL_DispatchGPUComputeIndirect :: (
    compute_pass: *SDL_GPUComputePass,
    buffer: *SDL_GPUBuffer,
    offset: Uint32
) -> void #foreign

Parameters

compute_pass: *SDL_GPUComputePass
buffer: *SDL_GPUBuffer
offset: Uint32

Returns

void
SDL_DispatchGPUComputeIndirect :: (
    compute_pass: *SDL_GPUComputePass,
    buffer: *SDL_GPUBuffer,
    offset: Uint32
) -> void #foreign

Parameters

compute_pass: *SDL_GPUComputePass
buffer: *SDL_GPUBuffer
offset: Uint32

Returns

void
SDL_DispatchGPUComputeIndirect :: (
    compute_pass: *SDL_GPUComputePass,
    buffer: *SDL_GPUBuffer,
    offset: Uint32
) -> void #foreign

Parameters

compute_pass: *SDL_GPUComputePass
buffer: *SDL_GPUBuffer
offset: Uint32

Returns

void
SDL_DispatchGPUComputeIndirect :: (
    compute_pass: *SDL_GPUComputePass,
    buffer: *SDL_GPUBuffer,
    offset: Uint32
) -> void #foreign

Parameters

compute_pass: *SDL_GPUComputePass
buffer: *SDL_GPUBuffer
offset: Uint32

Returns

void
SDL_DispatchGPUComputeIndirect :: (
    compute_pass: *SDL_GPUComputePass,
    buffer: *SDL_GPUBuffer,
    offset: Uint32
) -> void #foreign

Parameters

compute_pass: *SDL_GPUComputePass
buffer: *SDL_GPUBuffer
offset: Uint32

Returns

void

See also