SDL_DispatchGPUCompute :: (
compute_pass: *SDL_GPUComputePass,
groupcount_x: Uint32,
groupcount_y: Uint32,
groupcount_z: Uint32
) -> void #foreign
Parameters
- compute_pass: *SDL_GPUComputePass
- groupcount_x: Uint32
- groupcount_y: Uint32
- groupcount_z: Uint32
Returns
- void
SDL_DispatchGPUCompute :: (
compute_pass: *SDL_GPUComputePass,
groupcount_x: Uint32,
groupcount_y: Uint32,
groupcount_z: Uint32
) -> void #foreign
Parameters
- compute_pass: *SDL_GPUComputePass
- groupcount_x: Uint32
- groupcount_y: Uint32
- groupcount_z: Uint32
Returns
- void
SDL_DispatchGPUCompute :: (
compute_pass: *SDL_GPUComputePass,
groupcount_x: Uint32,
groupcount_y: Uint32,
groupcount_z: Uint32
) -> void #foreign
Parameters
- compute_pass: *SDL_GPUComputePass
- groupcount_x: Uint32
- groupcount_y: Uint32
- groupcount_z: Uint32
Returns
- void
SDL_DispatchGPUCompute :: (
compute_pass: *SDL_GPUComputePass,
groupcount_x: Uint32,
groupcount_y: Uint32,
groupcount_z: Uint32
) -> void #foreign
Parameters
- compute_pass: *SDL_GPUComputePass
- groupcount_x: Uint32
- groupcount_y: Uint32
- groupcount_z: Uint32
Returns
- void
SDL_DispatchGPUCompute :: (
compute_pass: *SDL_GPUComputePass,
groupcount_x: Uint32,
groupcount_y: Uint32,
groupcount_z: Uint32
) -> void #foreign
Parameters
- compute_pass: *SDL_GPUComputePass
- groupcount_x: Uint32
- groupcount_y: Uint32
- groupcount_z: Uint32
Returns
- void
SDL_DispatchGPUCompute :: (
compute_pass: *SDL_GPUComputePass,
groupcount_x: Uint32,
groupcount_y: Uint32,
groupcount_z: Uint32
) -> void #foreign
Parameters
- compute_pass: *SDL_GPUComputePass
- groupcount_x: Uint32
- groupcount_y: Uint32
- groupcount_z: Uint32
Returns
- void