SDL3 module

SDL_BeginGPURenderPass

procedureforeignextension6 overloadsSource
SDL_BeginGPURenderPass :: (
    command_buffer: *SDL_GPUCommandBuffer,
    color_target_infos: *SDL_GPUColorTargetInfo,
    num_color_targets: Uint32,
    depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo
) -> *SDL_GPURenderPass #foreign

Parameters

command_buffer: *SDL_GPUCommandBuffer
color_target_infos: *SDL_GPUColorTargetInfo
num_color_targets: Uint32
depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo

Returns

SDL_BeginGPURenderPass :: (
    command_buffer: *SDL_GPUCommandBuffer,
    color_target_infos: *SDL_GPUColorTargetInfo,
    num_color_targets: Uint32,
    depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo
) -> *SDL_GPURenderPass #foreign

Parameters

command_buffer: *SDL_GPUCommandBuffer
color_target_infos: *SDL_GPUColorTargetInfo
num_color_targets: Uint32
depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo

Returns

SDL_BeginGPURenderPass :: (
    command_buffer: *SDL_GPUCommandBuffer,
    color_target_infos: *SDL_GPUColorTargetInfo,
    num_color_targets: Uint32,
    depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo
) -> *SDL_GPURenderPass #foreign

Parameters

command_buffer: *SDL_GPUCommandBuffer
color_target_infos: *SDL_GPUColorTargetInfo
num_color_targets: Uint32
depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo

Returns

SDL_BeginGPURenderPass :: (
    command_buffer: *SDL_GPUCommandBuffer,
    color_target_infos: *SDL_GPUColorTargetInfo,
    num_color_targets: Uint32,
    depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo
) -> *SDL_GPURenderPass #foreign

Parameters

command_buffer: *SDL_GPUCommandBuffer
color_target_infos: *SDL_GPUColorTargetInfo
num_color_targets: Uint32
depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo

Returns

SDL_BeginGPURenderPass :: (
    command_buffer: *SDL_GPUCommandBuffer,
    color_target_infos: *SDL_GPUColorTargetInfo,
    num_color_targets: Uint32,
    depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo
) -> *SDL_GPURenderPass #foreign

Parameters

command_buffer: *SDL_GPUCommandBuffer
color_target_infos: *SDL_GPUColorTargetInfo
num_color_targets: Uint32
depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo

Returns

SDL_BeginGPURenderPass :: (
    command_buffer: *SDL_GPUCommandBuffer,
    color_target_infos: *SDL_GPUColorTargetInfo,
    num_color_targets: Uint32,
    depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo
) -> *SDL_GPURenderPass #foreign

Parameters

command_buffer: *SDL_GPUCommandBuffer
color_target_infos: *SDL_GPUColorTargetInfo
num_color_targets: Uint32
depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo

Returns

See also