SDL_BeginGPURenderPass :: (
command_buffer: *SDL_GPUCommandBuffer,
color_target_infos: *SDL_GPUColorTargetInfo,
num_color_targets: Uint32,
depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo
) -> *SDL_GPURenderPass #foreign
Parameters
- command_buffer: *SDL_GPUCommandBuffer
- color_target_infos: *SDL_GPUColorTargetInfo
- num_color_targets: Uint32
- depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo
Returns
SDL_BeginGPURenderPass :: (
command_buffer: *SDL_GPUCommandBuffer,
color_target_infos: *SDL_GPUColorTargetInfo,
num_color_targets: Uint32,
depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo
) -> *SDL_GPURenderPass #foreign
Parameters
- command_buffer: *SDL_GPUCommandBuffer
- color_target_infos: *SDL_GPUColorTargetInfo
- num_color_targets: Uint32
- depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo
Returns
SDL_BeginGPURenderPass :: (
command_buffer: *SDL_GPUCommandBuffer,
color_target_infos: *SDL_GPUColorTargetInfo,
num_color_targets: Uint32,
depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo
) -> *SDL_GPURenderPass #foreign
Parameters
- command_buffer: *SDL_GPUCommandBuffer
- color_target_infos: *SDL_GPUColorTargetInfo
- num_color_targets: Uint32
- depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo
Returns
SDL_BeginGPURenderPass :: (
command_buffer: *SDL_GPUCommandBuffer,
color_target_infos: *SDL_GPUColorTargetInfo,
num_color_targets: Uint32,
depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo
) -> *SDL_GPURenderPass #foreign
Parameters
- command_buffer: *SDL_GPUCommandBuffer
- color_target_infos: *SDL_GPUColorTargetInfo
- num_color_targets: Uint32
- depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo
Returns
SDL_BeginGPURenderPass :: (
command_buffer: *SDL_GPUCommandBuffer,
color_target_infos: *SDL_GPUColorTargetInfo,
num_color_targets: Uint32,
depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo
) -> *SDL_GPURenderPass #foreign
Parameters
- command_buffer: *SDL_GPUCommandBuffer
- color_target_infos: *SDL_GPUColorTargetInfo
- num_color_targets: Uint32
- depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo
Returns
SDL_BeginGPURenderPass :: (
command_buffer: *SDL_GPUCommandBuffer,
color_target_infos: *SDL_GPUColorTargetInfo,
num_color_targets: Uint32,
depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo
) -> *SDL_GPURenderPass #foreign
Parameters
- command_buffer: *SDL_GPUCommandBuffer
- color_target_infos: *SDL_GPUColorTargetInfo
- num_color_targets: Uint32
- depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo