SDL_DownloadFromGPUBuffer :: (
copy_pass: *SDL_GPUCopyPass,
source: *SDL_GPUBufferRegion,
destination: *SDL_GPUTransferBufferLocation
) -> void #foreign
Parameters
- copy_pass: *SDL_GPUCopyPass
- source: *SDL_GPUBufferRegion
- destination: *SDL_GPUTransferBufferLocation
Returns
- void
SDL_DownloadFromGPUBuffer :: (
copy_pass: *SDL_GPUCopyPass,
source: *SDL_GPUBufferRegion,
destination: *SDL_GPUTransferBufferLocation
) -> void #foreign
Parameters
- copy_pass: *SDL_GPUCopyPass
- source: *SDL_GPUBufferRegion
- destination: *SDL_GPUTransferBufferLocation
Returns
- void
SDL_DownloadFromGPUBuffer :: (
copy_pass: *SDL_GPUCopyPass,
source: *SDL_GPUBufferRegion,
destination: *SDL_GPUTransferBufferLocation
) -> void #foreign
Parameters
- copy_pass: *SDL_GPUCopyPass
- source: *SDL_GPUBufferRegion
- destination: *SDL_GPUTransferBufferLocation
Returns
- void
SDL_DownloadFromGPUBuffer :: (
copy_pass: *SDL_GPUCopyPass,
source: *SDL_GPUBufferRegion,
destination: *SDL_GPUTransferBufferLocation
) -> void #foreign
Parameters
- copy_pass: *SDL_GPUCopyPass
- source: *SDL_GPUBufferRegion
- destination: *SDL_GPUTransferBufferLocation
Returns
- void
SDL_DownloadFromGPUBuffer :: (
copy_pass: *SDL_GPUCopyPass,
source: *SDL_GPUBufferRegion,
destination: *SDL_GPUTransferBufferLocation
) -> void #foreign
Parameters
- copy_pass: *SDL_GPUCopyPass
- source: *SDL_GPUBufferRegion
- destination: *SDL_GPUTransferBufferLocation
Returns
- void
SDL_DownloadFromGPUBuffer :: (
copy_pass: *SDL_GPUCopyPass,
source: *SDL_GPUBufferRegion,
destination: *SDL_GPUTransferBufferLocation
) -> void #foreign
Parameters
- copy_pass: *SDL_GPUCopyPass
- source: *SDL_GPUBufferRegion
- destination: *SDL_GPUTransferBufferLocation
Returns
- void