SDL_MapGPUTransferBuffer :: (
device: *SDL_GPUDevice,
transfer_buffer: *SDL_GPUTransferBuffer,
cycle: bool
) -> *void #foreign
Parameters
- device: *SDL_GPUDevice
- transfer_buffer: *SDL_GPUTransferBuffer
- cycle: bool
Returns
- *void
SDL_MapGPUTransferBuffer :: (
device: *SDL_GPUDevice,
transfer_buffer: *SDL_GPUTransferBuffer,
cycle: bool
) -> *void #foreign
Parameters
- device: *SDL_GPUDevice
- transfer_buffer: *SDL_GPUTransferBuffer
- cycle: bool
Returns
- *void
SDL_MapGPUTransferBuffer :: (
device: *SDL_GPUDevice,
transfer_buffer: *SDL_GPUTransferBuffer,
cycle: bool
) -> *void #foreign
Parameters
- device: *SDL_GPUDevice
- transfer_buffer: *SDL_GPUTransferBuffer
- cycle: bool
Returns
- *void
SDL_MapGPUTransferBuffer :: (
device: *SDL_GPUDevice,
transfer_buffer: *SDL_GPUTransferBuffer,
cycle: bool
) -> *void #foreign
Parameters
- device: *SDL_GPUDevice
- transfer_buffer: *SDL_GPUTransferBuffer
- cycle: bool
Returns
- *void
SDL_MapGPUTransferBuffer :: (
device: *SDL_GPUDevice,
transfer_buffer: *SDL_GPUTransferBuffer,
cycle: bool
) -> *void #foreign
Parameters
- device: *SDL_GPUDevice
- transfer_buffer: *SDL_GPUTransferBuffer
- cycle: bool
Returns
- *void
SDL_MapGPUTransferBuffer :: (
device: *SDL_GPUDevice,
transfer_buffer: *SDL_GPUTransferBuffer,
cycle: bool
) -> *void #foreign
Parameters
- device: *SDL_GPUDevice
- transfer_buffer: *SDL_GPUTransferBuffer
- cycle: bool
Returns
- *void