SDL_DrawGPUPrimitivesIndirect :: (
render_pass: *SDL_GPURenderPass,
buffer: *SDL_GPUBuffer,
offset: Uint32,
draw_count: Uint32
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- buffer: *SDL_GPUBuffer
- offset: Uint32
- draw_count: Uint32
Returns
- void
SDL_DrawGPUPrimitivesIndirect :: (
render_pass: *SDL_GPURenderPass,
buffer: *SDL_GPUBuffer,
offset: Uint32,
draw_count: Uint32
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- buffer: *SDL_GPUBuffer
- offset: Uint32
- draw_count: Uint32
Returns
- void
SDL_DrawGPUPrimitivesIndirect :: (
render_pass: *SDL_GPURenderPass,
buffer: *SDL_GPUBuffer,
offset: Uint32,
draw_count: Uint32
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- buffer: *SDL_GPUBuffer
- offset: Uint32
- draw_count: Uint32
Returns
- void
SDL_DrawGPUPrimitivesIndirect :: (
render_pass: *SDL_GPURenderPass,
buffer: *SDL_GPUBuffer,
offset: Uint32,
draw_count: Uint32
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- buffer: *SDL_GPUBuffer
- offset: Uint32
- draw_count: Uint32
Returns
- void
SDL_DrawGPUPrimitivesIndirect :: (
render_pass: *SDL_GPURenderPass,
buffer: *SDL_GPUBuffer,
offset: Uint32,
draw_count: Uint32
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- buffer: *SDL_GPUBuffer
- offset: Uint32
- draw_count: Uint32
Returns
- void
SDL_DrawGPUPrimitivesIndirect :: (
render_pass: *SDL_GPURenderPass,
buffer: *SDL_GPUBuffer,
offset: Uint32,
draw_count: Uint32
) -> void #foreign
Parameters
- render_pass: *SDL_GPURenderPass
- buffer: *SDL_GPUBuffer
- offset: Uint32
- draw_count: Uint32
Returns
- void