ID3D11DeviceContext_DrawInstanced :: (
this: *ID3D11DeviceContext,
VertexCountPerInstance: u32,
InstanceCount: u32,
StartVertexLocation: u32,
StartInstanceLocation: u32
)
Parameters
- this: *ID3D11DeviceContext
- VertexCountPerInstance: u32
- InstanceCount: u32
- StartVertexLocation: u32
- StartInstanceLocation: u32