ID3D11DeviceContext_DSGetShader :: (
this: *ID3D11DeviceContext,
ppDomainShader: **ID3D11DomainShader,
ppClassInstances: **ID3D11ClassInstance,
pNumClassInstances: *u32
)
Parameters
- this: *ID3D11DeviceContext
- ppDomainShader: **ID3D11DomainShader
- ppClassInstances: **ID3D11ClassInstance
- pNumClassInstances: *u32