ID3D11DeviceContext_DrawInstancedIndirect :: (
this: *ID3D11DeviceContext,
pBufferForArgs: *ID3D11Buffer,
AlignedByteOffsetForArgs: u32
)
Parameters
- this: *ID3D11DeviceContext
- pBufferForArgs: *ID3D11Buffer
- AlignedByteOffsetForArgs: u32
ID3D11DeviceContext_DrawInstancedIndirect :: (
this: *ID3D11DeviceContext,
pBufferForArgs: *ID3D11Buffer,
AlignedByteOffsetForArgs: u32
)