ID3D11DeviceContext_DrawIndexedInstanced :: (
this: *ID3D11DeviceContext,
IndexCountPerInstance: u32,
InstanceCount: u32,
StartIndexLocation: u32,
BaseVertexLocation: s32,
StartInstanceLocation: u32
)
Parameters
- this: *ID3D11DeviceContext
- IndexCountPerInstance: u32
- InstanceCount: u32
- StartIndexLocation: u32
- BaseVertexLocation: s32
- StartInstanceLocation: u32