ID3D11DeviceContext_DSSetShader :: (
this: *ID3D11DeviceContext,
pDomainShader: *ID3D11DomainShader,
ppClassInstances: **ID3D11ClassInstance,
NumClassInstances: u32
)
Parameters
- this: *ID3D11DeviceContext
- pDomainShader: *ID3D11DomainShader
- ppClassInstances: **ID3D11ClassInstance
- NumClassInstances: u32