SDL_RenderCoordinatesFromWindow
procedureforeignextension6 overloadsSource
SDL_RenderCoordinatesFromWindow :: (
renderer: *SDL_Renderer,
window_x: float32,
window_y: float32,
x: *float32,
y: *float32
) -> bool #foreign
Parameters
- window_x: float32
- window_y: float32
- x: *float32
- y: *float32
Returns
- bool
SDL_RenderCoordinatesFromWindow :: (
renderer: *SDL_Renderer,
window_x: float32,
window_y: float32,
x: *float32,
y: *float32
) -> bool #foreign
Parameters
- window_x: float32
- window_y: float32
- x: *float32
- y: *float32
Returns
- bool
SDL_RenderCoordinatesFromWindow :: (
renderer: *SDL_Renderer,
window_x: float32,
window_y: float32,
x: *float32,
y: *float32
) -> bool #foreign
Parameters
- window_x: float32
- window_y: float32
- x: *float32
- y: *float32
Returns
- bool
SDL_RenderCoordinatesFromWindow :: (
renderer: *SDL_Renderer,
window_x: float32,
window_y: float32,
x: *float32,
y: *float32
) -> bool #foreign
Parameters
- window_x: float32
- window_y: float32
- x: *float32
- y: *float32
Returns
- bool
SDL_RenderCoordinatesFromWindow :: (
renderer: *SDL_Renderer,
window_x: float32,
window_y: float32,
x: *float32,
y: *float32
) -> bool #foreign
Parameters
- window_x: float32
- window_y: float32
- x: *float32
- y: *float32
Returns
- bool
SDL_RenderCoordinatesFromWindow :: (
renderer: *SDL_Renderer,
window_x: float32,
window_y: float32,
x: *float32,
y: *float32
) -> bool #foreign
Parameters
- window_x: float32
- window_y: float32
- x: *float32
- y: *float32
Returns
- bool