SDL_RenderGeometryRaw
procedureforeignextension6 overloadsSource
SDL_RenderGeometryRaw :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
xy: *float32,
xy_stride: s32,
color: *SDL_FColor,
color_stride: s32,
uv: *float32,
uv_stride: s32,
num_vertices: s32,
indices: *void,
num_indices: s32,
size_indices: s32
) -> bool #foreign
Parameters
- xy: *float32
- xy_stride: s32
- color_stride: s32
- uv: *float32
- uv_stride: s32
- num_vertices: s32
- indices: *void
- num_indices: s32
- size_indices: s32
Returns
- bool
SDL_RenderGeometryRaw :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
xy: *float32,
xy_stride: s32,
color: *SDL_FColor,
color_stride: s32,
uv: *float32,
uv_stride: s32,
num_vertices: s32,
indices: *void,
num_indices: s32,
size_indices: s32
) -> bool #foreign
Parameters
- xy: *float32
- xy_stride: s32
- color_stride: s32
- uv: *float32
- uv_stride: s32
- num_vertices: s32
- indices: *void
- num_indices: s32
- size_indices: s32
Returns
- bool
SDL_RenderGeometryRaw :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
xy: *float32,
xy_stride: s32,
color: *SDL_FColor,
color_stride: s32,
uv: *float32,
uv_stride: s32,
num_vertices: s32,
indices: *void,
num_indices: s32,
size_indices: s32
) -> bool #foreign
Parameters
- xy: *float32
- xy_stride: s32
- color_stride: s32
- uv: *float32
- uv_stride: s32
- num_vertices: s32
- indices: *void
- num_indices: s32
- size_indices: s32
Returns
- bool
SDL_RenderGeometryRaw :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
xy: *float32,
xy_stride: s32,
color: *SDL_FColor,
color_stride: s32,
uv: *float32,
uv_stride: s32,
num_vertices: s32,
indices: *void,
num_indices: s32,
size_indices: s32
) -> bool #foreign
Parameters
- xy: *float32
- xy_stride: s32
- color_stride: s32
- uv: *float32
- uv_stride: s32
- num_vertices: s32
- indices: *void
- num_indices: s32
- size_indices: s32
Returns
- bool
SDL_RenderGeometryRaw :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
xy: *float32,
xy_stride: s32,
color: *SDL_FColor,
color_stride: s32,
uv: *float32,
uv_stride: s32,
num_vertices: s32,
indices: *void,
num_indices: s32,
size_indices: s32
) -> bool #foreign
Parameters
- xy: *float32
- xy_stride: s32
- color_stride: s32
- uv: *float32
- uv_stride: s32
- num_vertices: s32
- indices: *void
- num_indices: s32
- size_indices: s32
Returns
- bool
SDL_RenderGeometryRaw :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
xy: *float32,
xy_stride: s32,
color: *SDL_FColor,
color_stride: s32,
uv: *float32,
uv_stride: s32,
num_vertices: s32,
indices: *void,
num_indices: s32,
size_indices: s32
) -> bool #foreign
Parameters
- xy: *float32
- xy_stride: s32
- color_stride: s32
- uv: *float32
- uv_stride: s32
- num_vertices: s32
- indices: *void
- num_indices: s32
- size_indices: s32
Returns
- bool