SDL_RenderTextureAffine :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
srcrect: *SDL_FRect,
origin: *SDL_FPoint,
right: *SDL_FPoint,
down: *SDL_FPoint
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
- srcrect: *SDL_FRect
- origin: *SDL_FPoint
- right: *SDL_FPoint
- down: *SDL_FPoint
Returns
- bool
SDL_RenderTextureAffine :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
srcrect: *SDL_FRect,
origin: *SDL_FPoint,
right: *SDL_FPoint,
down: *SDL_FPoint
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
- srcrect: *SDL_FRect
- origin: *SDL_FPoint
- right: *SDL_FPoint
- down: *SDL_FPoint
Returns
- bool
SDL_RenderTextureAffine :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
srcrect: *SDL_FRect,
origin: *SDL_FPoint,
right: *SDL_FPoint,
down: *SDL_FPoint
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
- srcrect: *SDL_FRect
- origin: *SDL_FPoint
- right: *SDL_FPoint
- down: *SDL_FPoint
Returns
- bool
SDL_RenderTextureAffine :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
srcrect: *SDL_FRect,
origin: *SDL_FPoint,
right: *SDL_FPoint,
down: *SDL_FPoint
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
- srcrect: *SDL_FRect
- origin: *SDL_FPoint
- right: *SDL_FPoint
- down: *SDL_FPoint
Returns
- bool
SDL_RenderTextureAffine :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
srcrect: *SDL_FRect,
origin: *SDL_FPoint,
right: *SDL_FPoint,
down: *SDL_FPoint
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
- srcrect: *SDL_FRect
- origin: *SDL_FPoint
- right: *SDL_FPoint
- down: *SDL_FPoint
Returns
- bool
SDL_RenderTextureAffine :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
srcrect: *SDL_FRect,
origin: *SDL_FPoint,
right: *SDL_FPoint,
down: *SDL_FPoint
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
- srcrect: *SDL_FRect
- origin: *SDL_FPoint
- right: *SDL_FPoint
- down: *SDL_FPoint
Returns
- bool