SDL3 module

SDL_RenderTextureAffine

procedureforeignextension6 overloadsSource
SDL_RenderTextureAffine :: (
    renderer: *SDL_Renderer,
    texture: *SDL_Texture,
    srcrect: *SDL_FRect,
    origin: *SDL_FPoint,
    right: *SDL_FPoint,
    down: *SDL_FPoint
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
texture: *SDL_Texture
srcrect: *SDL_FRect
origin: *SDL_FPoint
right: *SDL_FPoint
down: *SDL_FPoint

Returns

bool
SDL_RenderTextureAffine :: (
    renderer: *SDL_Renderer,
    texture: *SDL_Texture,
    srcrect: *SDL_FRect,
    origin: *SDL_FPoint,
    right: *SDL_FPoint,
    down: *SDL_FPoint
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
texture: *SDL_Texture
srcrect: *SDL_FRect
origin: *SDL_FPoint
right: *SDL_FPoint
down: *SDL_FPoint

Returns

bool
SDL_RenderTextureAffine :: (
    renderer: *SDL_Renderer,
    texture: *SDL_Texture,
    srcrect: *SDL_FRect,
    origin: *SDL_FPoint,
    right: *SDL_FPoint,
    down: *SDL_FPoint
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
texture: *SDL_Texture
srcrect: *SDL_FRect
origin: *SDL_FPoint
right: *SDL_FPoint
down: *SDL_FPoint

Returns

bool
SDL_RenderTextureAffine :: (
    renderer: *SDL_Renderer,
    texture: *SDL_Texture,
    srcrect: *SDL_FRect,
    origin: *SDL_FPoint,
    right: *SDL_FPoint,
    down: *SDL_FPoint
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
texture: *SDL_Texture
srcrect: *SDL_FRect
origin: *SDL_FPoint
right: *SDL_FPoint
down: *SDL_FPoint

Returns

bool
SDL_RenderTextureAffine :: (
    renderer: *SDL_Renderer,
    texture: *SDL_Texture,
    srcrect: *SDL_FRect,
    origin: *SDL_FPoint,
    right: *SDL_FPoint,
    down: *SDL_FPoint
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
texture: *SDL_Texture
srcrect: *SDL_FRect
origin: *SDL_FPoint
right: *SDL_FPoint
down: *SDL_FPoint

Returns

bool
SDL_RenderTextureAffine :: (
    renderer: *SDL_Renderer,
    texture: *SDL_Texture,
    srcrect: *SDL_FRect,
    origin: *SDL_FPoint,
    right: *SDL_FPoint,
    down: *SDL_FPoint
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
texture: *SDL_Texture
srcrect: *SDL_FRect
origin: *SDL_FPoint
right: *SDL_FPoint
down: *SDL_FPoint

Returns

bool

See also