SDL3 module

SDL_RenderCoordinatesToWindow

procedureforeignextension6 overloadsSource
SDL_RenderCoordinatesToWindow :: (
    renderer: *SDL_Renderer,
    x: float32,
    y: float32,
    window_x: *float32,
    window_y: *float32
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
x: float32
y: float32
window_x: *float32
window_y: *float32

Returns

bool
SDL_RenderCoordinatesToWindow :: (
    renderer: *SDL_Renderer,
    x: float32,
    y: float32,
    window_x: *float32,
    window_y: *float32
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
x: float32
y: float32
window_x: *float32
window_y: *float32

Returns

bool
SDL_RenderCoordinatesToWindow :: (
    renderer: *SDL_Renderer,
    x: float32,
    y: float32,
    window_x: *float32,
    window_y: *float32
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
x: float32
y: float32
window_x: *float32
window_y: *float32

Returns

bool
SDL_RenderCoordinatesToWindow :: (
    renderer: *SDL_Renderer,
    x: float32,
    y: float32,
    window_x: *float32,
    window_y: *float32
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
x: float32
y: float32
window_x: *float32
window_y: *float32

Returns

bool
SDL_RenderCoordinatesToWindow :: (
    renderer: *SDL_Renderer,
    x: float32,
    y: float32,
    window_x: *float32,
    window_y: *float32
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
x: float32
y: float32
window_x: *float32
window_y: *float32

Returns

bool
SDL_RenderCoordinatesToWindow :: (
    renderer: *SDL_Renderer,
    x: float32,
    y: float32,
    window_x: *float32,
    window_y: *float32
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
x: float32
y: float32
window_x: *float32
window_y: *float32

Returns

bool

See also