SDL_RenderCoordinatesToWindow
procedureforeignextension6 overloadsSource
SDL_RenderCoordinatesToWindow :: (
renderer: *SDL_Renderer,
x: float32,
y: float32,
window_x: *float32,
window_y: *float32
) -> bool #foreign
Parameters
- x: float32
- y: float32
- window_x: *float32
- window_y: *float32
Returns
- bool
SDL_RenderCoordinatesToWindow :: (
renderer: *SDL_Renderer,
x: float32,
y: float32,
window_x: *float32,
window_y: *float32
) -> bool #foreign
Parameters
- x: float32
- y: float32
- window_x: *float32
- window_y: *float32
Returns
- bool
SDL_RenderCoordinatesToWindow :: (
renderer: *SDL_Renderer,
x: float32,
y: float32,
window_x: *float32,
window_y: *float32
) -> bool #foreign
Parameters
- x: float32
- y: float32
- window_x: *float32
- window_y: *float32
Returns
- bool
SDL_RenderCoordinatesToWindow :: (
renderer: *SDL_Renderer,
x: float32,
y: float32,
window_x: *float32,
window_y: *float32
) -> bool #foreign
Parameters
- x: float32
- y: float32
- window_x: *float32
- window_y: *float32
Returns
- bool
SDL_RenderCoordinatesToWindow :: (
renderer: *SDL_Renderer,
x: float32,
y: float32,
window_x: *float32,
window_y: *float32
) -> bool #foreign
Parameters
- x: float32
- y: float32
- window_x: *float32
- window_y: *float32
Returns
- bool
SDL_RenderCoordinatesToWindow :: (
renderer: *SDL_Renderer,
x: float32,
y: float32,
window_x: *float32,
window_y: *float32
) -> bool #foreign
Parameters
- x: float32
- y: float32
- window_x: *float32
- window_y: *float32
Returns
- bool