SDL_RenderReadPixels :: (
renderer: *SDL_Renderer,
rect: *SDL_Rect
) -> *SDL_Surface #foreign
Parameters
- renderer: *SDL_Renderer
- rect: *SDL_Rect
Returns
SDL_RenderReadPixels :: (
renderer: *SDL_Renderer,
rect: *SDL_Rect
) -> *SDL_Surface #foreign
Parameters
- renderer: *SDL_Renderer
- rect: *SDL_Rect
Returns
SDL_RenderReadPixels :: (
renderer: *SDL_Renderer,
rect: *SDL_Rect
) -> *SDL_Surface #foreign
Parameters
- renderer: *SDL_Renderer
- rect: *SDL_Rect
Returns
SDL_RenderReadPixels :: (
renderer: *SDL_Renderer,
rect: *SDL_Rect
) -> *SDL_Surface #foreign
Parameters
- renderer: *SDL_Renderer
- rect: *SDL_Rect
Returns
SDL_RenderReadPixels :: (
renderer: *SDL_Renderer,
rect: *SDL_Rect
) -> *SDL_Surface #foreign
Parameters
- renderer: *SDL_Renderer
- rect: *SDL_Rect
Returns
SDL_RenderReadPixels :: (
renderer: *SDL_Renderer,
rect: *SDL_Rect
) -> *SDL_Surface #foreign
Parameters
- renderer: *SDL_Renderer
- rect: *SDL_Rect