ID3D11DeviceContext_GetResourceMinLOD :: (
this: *ID3D11DeviceContext,
pResource: *ID3D11Resource
) -> float
Parameters
- this: *ID3D11DeviceContext
- pResource: *ID3D11Resource
Returns
- float
ID3D11DeviceContext_GetResourceMinLOD :: (
this: *ID3D11DeviceContext,
pResource: *ID3D11Resource
) -> float