ID3D11DeviceContext_VSGetShader :: (
this: *ID3D11DeviceContext,
ppVertexShader: **ID3D11VertexShader,
ppClassInstances: **ID3D11ClassInstance,
pNumClassInstances: *u32
)
Parameters
- this: *ID3D11DeviceContext
- ppVertexShader: **ID3D11VertexShader
- ppClassInstances: **ID3D11ClassInstance
- pNumClassInstances: *u32