ID3D11DeviceContext_SetResourceMinLOD :: (
this: *ID3D11DeviceContext,
pResource: *ID3D11Resource,
MinLOD: float
)
Parameters
- this: *ID3D11DeviceContext
- pResource: *ID3D11Resource
- MinLOD: float
ID3D11DeviceContext_SetResourceMinLOD :: (
this: *ID3D11DeviceContext,
pResource: *ID3D11Resource,
MinLOD: float
)