ID3D11DeviceContext_UpdateSubresource :: (
this: *ID3D11DeviceContext,
pDstResource: *ID3D11Resource,
DstSubresource: u32,
pDstBox: *D3D11_BOX,
pSrcData: *void,
SrcRowPitch: u32,
SrcDepthPitch: u32
)
Parameters
- this: *ID3D11DeviceContext
- pDstResource: *ID3D11Resource
- DstSubresource: u32
- pDstBox: *D3D11_BOX
- pSrcData: *void
- SrcRowPitch: u32
- SrcDepthPitch: u32