ID3D11DeviceContext_RSGetScissorRects :: (
this: *ID3D11DeviceContext,
pNumRects: *u32,
pRects: *D3D11_RECT
)
Parameters
- this: *ID3D11DeviceContext
- pNumRects: *u32
- pRects: *D3D11_RECT
ID3D11DeviceContext_RSGetScissorRects :: (
this: *ID3D11DeviceContext,
pNumRects: *u32,
pRects: *D3D11_RECT
)