ID3D11DeviceContext_SOSetTargets :: (
this: *ID3D11DeviceContext,
NumBuffers: u32,
ppSOTargets: **ID3D11Buffer,
pOffsets: *u32
)
Parameters
- this: *ID3D11DeviceContext
- NumBuffers: u32
- ppSOTargets: **ID3D11Buffer
- pOffsets: *u32
ID3D11DeviceContext_SOSetTargets :: (
this: *ID3D11DeviceContext,
NumBuffers: u32,
ppSOTargets: **ID3D11Buffer,
pOffsets: *u32
)