ID3D11DeviceContext_RSGetViewports :: (
this: *ID3D11DeviceContext,
pNumViewports: *u32,
pViewports: *D3D11_VIEWPORT
)
Parameters
- this: *ID3D11DeviceContext
- pNumViewports: *u32
- pViewports: *D3D11_VIEWPORT
ID3D11DeviceContext_RSGetViewports :: (
this: *ID3D11DeviceContext,
pNumViewports: *u32,
pViewports: *D3D11_VIEWPORT
)