ID3D11DeviceContext_RSSetScissorRects :: (
this: *ID3D11DeviceContext,
NumRects: u32,
pRects: *D3D11_RECT
)
Parameters
- this: *ID3D11DeviceContext
- NumRects: u32
- pRects: *D3D11_RECT
ID3D11DeviceContext_RSSetScissorRects :: (
this: *ID3D11DeviceContext,
NumRects: u32,
pRects: *D3D11_RECT
)