ID3D11DeviceContext_PSSetShader :: (
this: *ID3D11DeviceContext,
pPixelShader: *ID3D11PixelShader,
ppClassInstances: **ID3D11ClassInstance,
NumClassInstances: u32
)
Parameters
- this: *ID3D11DeviceContext
- pPixelShader: *ID3D11PixelShader
- ppClassInstances: **ID3D11ClassInstance
- NumClassInstances: u32