ID3D11DeviceContext_ResolveSubresource :: (
this: *ID3D11DeviceContext,
pDstResource: *ID3D11Resource,
DstSubresource: u32,
pSrcResource: *ID3D11Resource,
SrcSubresource: u32,
Format: DXGI_FORMAT
)
Parameters
- this: *ID3D11DeviceContext
- pDstResource: *ID3D11Resource
- DstSubresource: u32
- pSrcResource: *ID3D11Resource
- SrcSubresource: u32
- Format: DXGI_FORMAT