ID3D11DeviceContext_GSGetShader :: (
this: *ID3D11DeviceContext,
ppGeometryShader: **ID3D11GeometryShader,
ppClassInstances: **ID3D11ClassInstance,
pNumClassInstances: *u32
)
Parameters
- this: *ID3D11DeviceContext
- ppGeometryShader: **ID3D11GeometryShader
- ppClassInstances: **ID3D11ClassInstance
- pNumClassInstances: *u32