ID3D11DeviceContext_GSGetConstantBuffers :: (
this: *ID3D11DeviceContext,
StartSlot: u32,
NumBuffers: u32,
ppConstantBuffers: **ID3D11Buffer
)
Parameters
- this: *ID3D11DeviceContext
- StartSlot: u32
- NumBuffers: u32
- ppConstantBuffers: **ID3D11Buffer