ID3D11DeviceContext_GSSetShader :: (
this: *ID3D11DeviceContext,
pShader: *ID3D11GeometryShader,
ppClassInstances: **ID3D11ClassInstance,
NumClassInstances: u32
)
Parameters
- this: *ID3D11DeviceContext
- pShader: *ID3D11GeometryShader
- ppClassInstances: **ID3D11ClassInstance
- NumClassInstances: u32