ID3D11DeviceContext_PSGetShader :: (
this: *ID3D11DeviceContext,
ppPixelShader: **ID3D11PixelShader,
ppClassInstances: **ID3D11ClassInstance,
pNumClassInstances: *u32
)
Parameters
- this: *ID3D11DeviceContext
- ppPixelShader: **ID3D11PixelShader
- ppClassInstances: **ID3D11ClassInstance
- pNumClassInstances: *u32